Koishi

An interactive planter pot

Working prototype

 

Role: Designer

Team: 2 people (collaboration with engineer)

Timeframe: Jan 2012 to Aug 2012

Stage: Working prototype, exhibited internationally

TL;DR

Koishi was an interactive planter that turned plant signals into light and sound. We built it as an exploration of nature, technology, and interaction. It evolved into a working prototype that exhibited at Salone Satellite, Maison & Objet, and Chelsea Flower Show, earning strong press and audience engagement.

Background

Plants are alive, but we rarely perceive it. Koishi was an attempt to make those signals visible and audible. The concept: a planter that translates electrical variations in a plant’s biofeedback into simple sensory output.

Understanding the constraints

Plants don’t “talk” in human terms. With an engineer, we managed to measure electrical activity, filter noise, and map those signals into light and sound. The design challenge was turning raw, messy data into a meaningful, legible experience.

Design Process

Exploration

  • Studied how biofeedback could be captured without harming the plant.

  • Experimented with sensor placement, sampling rates, and filtering.

Form and function

  • Designed a simple, stone-like housing (Koishi means “pebble” in Japanese).

  • Balanced aesthetics with housing for sensors and speakers.

Prototypes

  • Early breadboard setups to test signal quality.

  • Iterated on how light and sound should respond: ambient, not jarring.

  • Explored how subtle the interaction should be — more interpretive than literal.

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Final prototype

  • Planter that glowed and emitted tones in response to plant signals.

  • Ambient, calming interaction: plants felt alive, not gamified.

  • Exhibited at major design fairs (Salone Satellite, Maison & Objet, Chelsea Flower Show).

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Results

  • High audience engagement at exhibitions; Koishi often described as “poetic” or “surprising.”

  • Shortlisted and covered in design press.

  • Prototype only — never commercialised, but sparked interest in biofeedback and design.

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Learnings

  • Even niche experiments can reach wide audiences when the core idea is resonant.

  • The form factor matters as much as the interaction… Koishi’s stone-like shape made it approachable.

  • Collaboration with engineers was key to bridging raw data and user experience.

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